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= What are the Farlands? =

The Farlands can be opened with a portal, which is summoned with a ritual called “Vocatio enim longe”. Sometimes these same portals appear naturally by unknown causes and after that they never disappear, unless the area gets destroyed. The ritual which is referred to in the first sentence translates to “The call for far away”. The Farlands itself contains 1042 species of entities that are identified by the AFRT (American Farlands Research Team), but these are only the identified entities. These entities are either passive, which is rare, or hostile, which is common. The most common one is ‘The Viller’. It is known to wander around The Farlands. Sometimes even in packs. If it sees you, it will crawl towards you, because it doesn’t have legs but instead it has two big arms in order to move. It also has a giant eye in the middle of its face. It does not have any organs, but instead a black fluid that can shapeshift. Further information is unknown by the AFRT, since the origin of all entities is unknown by the AFRT. Some outposts in The Farlands are as old as the time when the hunter-gatherers lived on Earth. The only problem is that they are very aggressive towards any living being that isn’t part of their tribe. These people also behave like they are from the medieval times. Avoid them at all costs though, because they are smart enough to craft guns.

The AFRT once had captured an escapee of The Farlands after he threatened a couple with an unidentified plier-like weapon.

He said this before murdering an entire AFRT team located 240 miles away towards the west from the portal zone in The Farlands (which is hard to find without a compass):

“Infinite meadows, sounds of cars. Whoever enters will get some scars.” The AFRT didn’t get any useful information that day, since they had already figured out that The Farlands were infinite meadows with distant sounds of cars. The homines de longe translates to The people of the far.